Duration: 12th February to 18th May, 2018




KEY CONCEPTS: Identity GLOBAL CONTEXTS: Globalisation and Substantiality RELATED CONCEPTS: Visual Culture and Audience


Inquiry Questions:

Factual Question: What is an identity? What is an icon?

Conceptual Question: Does commercialisation of popular themes' personalities and narratives in a dramatic way assists in determining popular culture?

Debatable Question: Are audiences being manipulated by clever advertising tactics that using social and cultural icons to persuade?


Statement of Inquiry: Communicating popular themes that appeal to audiences personal and global view impacts directly on the successful commercialisation of a commodity.



LEARNING MATERIALS


POP ART
https://www.youtube.com/watch?v=LsY4ihZCJL8
https://www.youtube.com/watch?v=-IxcJsXyWtQ
https://www.youtube.com/watch?v=I0gyP17bs8I

COMIC ART
https://www.youtube.com/watch?v=61Jn2kf3eDA
https://www.youtube.com/watch?v=C57A6BIB0O4

FIGURE PROPORTION
https://www.youtube.com/watch?v=BvrocH4noms
https://www.youtube.com/watch?v=FMUYG1hkY5c
https://www.youtube.com/watch?v=KwmcJYtdLp0


VISUAL ORGANIZER (Use this for your comparative studies, concept development and problem identification: Criteria A, C and D)
venn diagram.jpg Fishbone diagram.png mindmap-for-web.jpgScreen Shot 2014-11-21 at 11.00.16 am.pngScreen Shot 2014-11-21 at 10.58.48 am.png

ATL SKILL CLUSTER
ATL skills clarification.png


ASSESSMENT
1) Research project (Criterion A) Knowing and Understanding: Complete the comparative studies with effective use of visual and written evidence.
2) Research on comic and human figure and proportion
3) Study the gesture of human figure, basic typography, comic genre and cover design
4) Design your own superhero character and cover design
5) Show artistic intention in the creative cycle and consistent work evaluation and reflection

PLAN and DEVELOPMENT (I):
Study human form. Design superhero characters and annotate any special features in the workbook.
Research project done
DUE DATE ON 31/05/2016

PLAN and DEVELOPMENT (II):
TWO stick figure motion drawings showing body gestures.
mic3-0004.jpg
TWO geometrical shapes (i.e. sphere, cube and cylinder) body gestures

mic3-0002.jpg mic3-0003.jpgcover body2.jpgcover body1.jpg

Research FOUR comic covers and identify visual elements of the medium. Use annotated images and diagrams, bibliography is required.
mic-0005.jpg mic-0004.jpg
cover analysis.jpgcover research.jpg

DUE DATE ON 20/04/2015
FINAL CHARACTER DESIGN:
Including THREE personal goals to show artistic intention, criteria that justify your character design of its origin, concept development and modification, comic genre and style (Criteria C)
On-going visual development (including previous proportional measurement of sticked figures, adding three dimensions, etc.) with written justification (Criteria D)
Final character design with colors (A3 size), and three more gestures and facial expression of the same character (A4 size and shown on the DW), demonstrating your understanding of the proportional measurement (Criteria B)

DUE DATE ON 04/05/2016


character images.jpeg comic2-508104349-0005.jpgcomic11.jpgcomic7.jpgcomic8.jpg
Cover Critreon C.jpg
Cover Critrion C2.jpg
RESEARCH ON TYPOGRAPHY: DUE DATE ON 23/05/2016
Investigating the following type categories and making analysis on their attributes.
1) Serif type
2) Sans-serif type
3) Script type
4) Fancy type

typo.jpg typo2.jpg

FINAL COLOUR COMIC BOOK DESIGN: DUE ON (TBC)
For the final cover design (A4), you should have the following visual components:
  1. An appropriate letterform reflect to the book title (the chosen letterform should connect to your hand-drawn character(s) , showing book genre, mood and feeling)
  2. A subheading links to the title (optional)
  3. Artist name(s)
  4. Volume number, date of issue, etc.
  5. Name of a publisher
  6. Bar code image

Besides, pay great attention to proportion of the graphics and their arrangement in composition.
Remember the golden rules of 30:70; 50:50 and 70:30. Use gridlines to help to organise graphics to achieve visual harmony (unity).

comic cover_4_low.jpg cover2.jpgcover1.jpg
comic cover1_low.jpg Comic cover3_low.jpg comic cover2_low.jpg